Morgan Bisson — Portfolio

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Developer

I design robust, reusable, and scalable systems, with a strong focus on code quality, architecture, and performance.

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Mover, GAS and Modular Game Feature Experimentation
Unreal Engine 5 · Mover

Mover, GAS and Modular Game Feature Experimentation

Yeti Smash
Unity · C#

Yeti Smash

Sweet Nightmare
Unreal Engine 5 · Blueprints

Sweet Nightmare

Shaders Project
Unreal Engine 5 · VFX

Shaders Project

Zogh
Unreal Engine 5 · Multiplayer

Zogh

Subject Zero: Benzene Protocol
Unreal Engine 5 · Gameplay Ability System

Subject Zero: Benzene Protocol

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About me

Hi! I'm Morgan, a Gameplay and Multiplayer Developer based in Lyon, France. Passionate about video games for as long as I can remember, turning that passion into my career felt like the natural path. For over 3 years, I've been developing gameplay systems, networking mechanics, and technical tools with a strong focus on solid architecture, clean code, and optimal performance.

A former semi-professional Rocket League player, I've always enjoyed competition and pushing myself to improve. That mindset still drives me today, as I'm constantly looking for new technical challenges and opportunities to learn.

HLSL
C#

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