I design robust, reusable, and scalable systems, with a strong focus on code quality, architecture, and performance.
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An ambitious, hardcore FPS rogue-lite developed with Unreal Engine 5 and targeting a commercial release on Steam.

An asymmetric multiplayer horror game developed with Unreal Engine 5 for PC.

A five-day school project in which each student had to create two or three visual effects.

A three-week school project focused on learning Blueprints in Unreal Engine 5.

A mobile game developed with Unity and C# during Homa Jam v5.

An Unreal Engine movement experiment combining Mover, GAS, and Modular Gameplay.
Gameplay and multiplayer programmer based in Lyon. I have been developing games and designing gameplay systems for over 6 years, including nearly 3 years in a professional environment, with a strong focus on solid architecture, clean code, and performance.
A former semi-professional Rocket League player, I've always enjoyed competition and pushing myself to improve. That mindset still drives me today, as I'm constantly looking for new technical challenges and opportunities to learn.
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