Project
Sweet Nightmare
Overview
Sweet Nightmare was a three-week school project designed to help us learn more about Blueprints in Unreal Engine 5. Three friends, including me, worked on the project.
Each of us was responsible for creating one section of the level. One of the project's main goals was to feature several characters that change throughout the level. We each created one character, and I was responsible for Mike.
What I built
- 01
Designed the first section of the level.
- 02
Developed Mike's abilities, including fork attack and dome protection.
- 03
Created ability animations using Sequencer and Control Rig.
- 04
Implemented zombie AI using Blackboard and Behaviour Trees.
- 05
Implemented the zombie lifecycle, including damage and death.
- 06
Developed challenge validation systems based on zombie elimination.